Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Oscar

Oscar
GenreAction Platform
DeveloperFlair Software
PublisherFlair Software
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Oscar is an action platform game published in 1993 by Flair only for the Amiga (OCS/ECS and AGA chipset), PC (DOS) computers and the Nintendo SNES console.
 
Review
OscarSTORY / GAMEPLAY
Oscar is a little troll and he travels to Hollywood to search and obtain the Oscar Academy Awards inside 7 different movie-genre-themed levels like Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow.
As Oscar makes his way through the psychedelic Worlds of Candy, Soda Pop, Amusement Park Rides, Board Games, Fantasy Land and more, he meets lots of cool Toys and Animals in hidden rooms and finds some Bonus and Bogus mini games. He can use some nice power ups like Wings to fly, Springy Shoes to jump as well as his secret weapon, a magical Yo-Yo to swing on and zap enemies in some of the craziest platform levels you'll ever play. If you have enough Oscars you may complete the level. You can select the levels in any order you desire just by selecting and entering its door. Oscar plays much like other similar games, like Robocod and all you have to do is to jump onto platforms or onto the enemies' heads to eliminate them. It surely is a fun game.

GRAPHICS / SOUND
The Amiga OCS / ECS version has colorful graphics and excellent sprite animations. The screens offer more than 80 simultaneous colors, and the backgrounds themselves are fine, nothing to complain about or to get overly excited about. The only difference is that obviously the AGA and DOS versions have more details at the backdrop scenery.
The game's sound features some nice in-game tunes and several sampled sound effects that add to the whole atmosphere.
 
Screenshots
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



86 colors
Commodore Amiga OCS/ECS



71 colors
Commodore Amiga AGA



104 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!